
潘工作室放弃了嘎查和耐力系统,以回到游戏最初的设想。
该团队将乐趣、可访问性和独立的体验置于商业化之上。
贝尔斯登承认,这一决定削减了“快速货币化的机会”,但增强了长期可持续性。
Studio aims for stronger retention, better reputation, and a healthier business model.
Pan Studio’s free-to-play RPG Duet Night Abyss has removed all gacha elements ahead of its October 28th launch.
As reported by Gamesindustry.biz via an interview with Automaton, producer Deca Bear said the decision follows consistent player complaints during beta testing.
"After analysing player data, community feedback, and in-game survey results from the last beta, we realised that the complaints were fairly consistent," Bear explained.
“We debated the issue many times internally, and concluded that no matter how much we optimised the gacha and stamina systems, it wouldn’t be enough to address the fundamental dissatisfaction players felt.
Bear said the team eventually reverted to Duet Night Abyss’s original vision of being fun, accessible, and player-friendly by removing both gacha and stamina systems to make it more consistent and self-contained.
长期关注
此外,贝尔承认gacha的移除可能会减少短期盈利,但表示这将加强保留、声誉和长期可持续性,并根据玩家在未来三到五年内的需求做出决定。
“玩家是否愿意花钱取决于他们对一款产品的重视程度,所以我们;贝尔说:“我们努力不要只关注短期利润。
“我们:我们尽可能地避免“为赢付费”的机制和强迫性支出,而是优先让玩家享受游戏。”
二重唱之夜深渊中的所有角色现在都将是免费的和永久的,因为潘工作室现在计划通过化妆品,动画和配件来赚钱。即将到来的RGP已经在所有平台上积累了近700万的预注册。