《地下城与斗士》手机版在中国应用商店的第一年销售额超过13亿美元

文旅作者 / 海云舟 / 2026-04-07 23:50
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  《地下城与斗士》手机版在中国的应用商店上线第一年就创造了超过13亿美元的收入。  该游戏由Nexon开发,于2022年在韩国推

  《地下城与斗士》手机版在中国的应用商店上线第一年就创造了超过13亿美元的收入。

  该游戏由Nexon开发,于2022年在韩国推出,但在中国的发布被推迟——这是政府对更广泛的游戏市场采取不可预测的严厉措施的结果。

  当2024年5月21日通过与腾讯的出版协议最终推出中文版时,玩家蜂拥而至,仅在第一周就在iOS上花费了超过6000万美元。

  根据AppMagic的估计,这款游戏在头30天内在App Store获得了3.191亿美元的收入,是腾讯旗舰游戏《王者荣耀》的两倍多。同期为1.411亿美元。

  《地下城与勇士》手机版在两个月内飙升至5亿美元,官方数据显示,在Nexon & rsquoQ2 2024。

  最佳表演

  填补《地下城与战士:幽灵》留下的空白;数年后,中国版的《地下城与斗士》手机版在2024年底的应用商店收入为11亿美元。这使它成为今年的年度大奖;它击败了像神奇宝贝TCG口袋和爱与深度空间这样的重量级公司。

  Player spending has slowed dramatically from an early peak, however, with Apple users spending $233.9m in 2025 thus far. February 2025 was also Dungeon & Fighter Mobile’s worst month on the App Store yet, at $37.6m in gross player spending.

  This was less than one-sixth of the game’s record $248.5m in June 2024.

  Gross App Store earnings this February averaged $1.3m per day. By comparison, June 2024 saw a daily average of $8.3m.

  Dungeon & Fighter Mobile’s record daily takeaway was $10m in App Store spending on May 26th, 2024, just days after release.

  Despite falling earnings this year overall, Nexon still largely attributed 60% year-over-year growth in the franchise to the Chinese-version mobile game in Q1 of 2025. The publisher has also confirmed "solid progress" in its partnership with Tencent, assuring that one-year anniversary content is on the way.

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