
《地下城与斗士》手机版在中国的应用商店上线第一年就创造了超过13亿美元的收入。
该游戏由Nexon开发,于2022年在韩国推出,但在中国的发布被推迟——这是政府对更广泛的游戏市场采取不可预测的严厉措施的结果。
当2024年5月21日通过与腾讯的出版协议最终推出中文版时,玩家蜂拥而至,仅在第一周就在iOS上花费了超过6000万美元。
根据AppMagic的估计,这款游戏在头30天内在App Store获得了3.191亿美元的收入,是腾讯旗舰游戏《王者荣耀》的两倍多。同期为1.411亿美元。
《地下城与勇士》手机版在两个月内飙升至5亿美元,官方数据显示,在Nexon & rsquoQ2 2024。
最佳表演
填补《地下城与战士:幽灵》留下的空白;数年后,中国版的《地下城与斗士》手机版在2024年底的应用商店收入为11亿美元。这使它成为今年的年度大奖;它击败了像神奇宝贝TCG口袋和爱与深度空间这样的重量级公司。
Player spending has slowed dramatically from an early peak, however, with Apple users spending $233.9m in 2025 thus far. February 2025 was also Dungeon & Fighter Mobile’s worst month on the App Store yet, at $37.6m in gross player spending.
This was less than one-sixth of the game’s record $248.5m in June 2024.
Gross App Store earnings this February averaged $1.3m per day. By comparison, June 2024 saw a daily average of $8.3m.
Dungeon & Fighter Mobile’s record daily takeaway was $10m in App Store spending on May 26th, 2024, just days after release.
Despite falling earnings this year overall, Nexon still largely attributed 60% year-over-year growth in the franchise to the Chinese-version mobile game in Q1 of 2025. The publisher has also confirmed "solid progress" in its partnership with Tencent, assuring that one-year anniversary content is on the way.